Assassin’s Creed: Valhalla update grounds floating ships and stops whales fleeing in mid-air

A new patch for Assassin’s Creed: Valhalla is now live on PC, fixing dozens of issues large and small. War cries will no longer « repeat or loop oddly », Eivor won’t start gliding after you blow a horn and start walking left-foot-first, and NPCs won’t run screaming from a raid and then casually return to the scene a few moments later.

Among the more significant changes is « addressed an issue that removed Bjorn from the ship’s crew. » Bjorn is a character you meet in the Way of the Berserker mission, after which he should become recruitable at your settlement: but for various players, he was replaced by a random NPC or simply couldn’t be hired. Well now he can.

There are a huge number of small mission fixes, AI tweaks, and squashed bugs in the full patch notes. What I love about these is discovering the odd behaviours that the majority of players won’t come across, but were clearly happening enough for Ubisoft to take notice. So this patch « addressed an issue where whales would sometimes start their fleeing behavior mid-air. » Valhalla’s ocean has whales and, as the above image shows, they’ll breach. So some Vikings have been out sailing, a whale breaches next to their ship and then, mid-air, abruptly starts fleeing.

In Vinland, until this patch, you could kill NPCs by throwing corpses at them. This area also featured a boat that, unperturbed by gravity, simply floated: it has now been grounded. Some guards would watch Eivor burn their mates with oil jars, and shrug their shoulders: no longer. What’s the ultimate riddle? « Addressed an issue that prevented players from completing Clues and Riddles. » One you can’t solve.

Check out our Assassin’s Creed: Valhalla review or to cut to the chase and read about why it was PCG’s RPG of 2020.

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